At Princess May, we want our children to have the skills necessary for an ever-changing world. In
In line with the 2014 National Curriculum, for Computing, our aim is to provide a high-quality computing curriculum which equips children to use computational thinking and creativity to understand and change the world. The curriculum will teach children key knowledge about how computers and computer systems work, and how they are designed and programmed. Learners will have the opportunity to gain an understanding of computational systems of all kinds, whether or not they include computers.
By the time they leave Princess May, children will have gained key knowledge and skills in the three main areas of the computing curriculum: computer science (programming and understanding how digital systems work), information technology (using computer systems to store, retrieve and send information) and digital literacy (evaluating digital content and using technology safely and respectfully). The objectives for the strands support the development of learning across the key stages, ensuring a solid grounding for future learning and beyond.
At Princess May, We have chosen the Purple Mash Computing Scheme of Work from Reception to year 6. The scheme of work supports our teachers in delivering fun and engaging lessons which help to raise standards and allow all pupils to achieve to their full potential. We are confident that the scheme of work more than adequately meets the national vision for Computing. It provides immense flexibility, strong cross-curricular links and integrates perfectly with the 2Simple Computing Assessment Tool. Furthermore, it gives excellent supporting material for less confident teachers. We have a computing suite which ensures that all pupils will have the opportunity to develop their skills and subject knowledge.
The implementation of the curriculum also ensures a balanced coverage of computer science. information technology and digital literacy. Pupils will have experience of all three strands in each year group, but the subject knowledge imparted becomes increasingly specific and in-depth, with more complex skills being taught, ensuring that learning is built upon. For example, children in Key Stage 1, learning what algorithms are, which leads them to the design stage of programming in Key Stage 2, where they design, write and debug programs, explaining the thinking behind their algorithms.
Our approach to the curriculum results in a fun, engaging, and high-quality computing education. The quality of children's learning is evident on the digital platform where people can share and evaluate their own work, as well as that of their peers. Evidence such as this is used to feed into teachers future planning and teachers are able to revisit misconceptions and knowledge gaps in computing. This supports varied paces of learning and ensures all pupils make good progress. Pupil attainment is assessed at the end of each unit using the 2Simple Computing Assessment Tools for years 1 to 6. This enables staff to accurately identify attainment of pupils through the detailed exemplification it has to each learning intention. Much of this subject-specific knowledge developed in our computing lessons equips pupils with experiences which will benefit them in secondary school, further education and future workplaces. from research methods, use of presentation and creative tools and critical thinking computing at Princess May give the children the building blocks That enable them to pursue a wide range of interests and locations in the next stages of their lives.
With our firm belief that knowledge is transferable, our pupils are given every opportunity to participate in a wide range of learning experiences beyond their classroom.
Princess May has constructed an ICT curriculum that is designed to give all pupils, particularly the disadvantaged, the knowledge and cultural capital they need to succeed in life.